Shadow Over Innsmouth – Games Demo

This project was though of after reading the story

“A Shadow Over Innsmouth” by H.P. Lovecraft.

I felt the ambiance of the story, the setting, the characters and the story its self,

would fit very well into a game.


I wanted to work in collaboration on a project again after “Warscathed” had gone so well, and met ‘Max’.

Max had a very strong grounding in 3d art, writing and in 3d level creation, this obviously made him a perfect teammate.

The original idea of the project was to create a “Virtual Innsmouth” where the player would be able to walk around the town and collect pieces of the story.

After working on some large sections of the world, we felt that an open world was too free to interpretation, to really follow what Lovecraft had envisioned, or be scary enough to keep the players interest to completion and instead we collaborated on a new storyline.



Max took care of the majority of the writing and level creation where I handled the engineering side of development, including tools and rendering.


We felt that we needed an environment that seemed large but claustrophobic at the same time, after thinking about this we came up with the idea of being trapped on a ship in the middle of the ocean, this also provided a very nice explanation for the “wet-look” that normal mapping tends to give.

We Created a large section of the ship that the player could walk around in, by prototyping in hammer then rebuilding and re-texturing before importing back into the game.



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