Ogmo Editor Loading Library Released

During Ludum Dare, I created two library’s onee for loading files from the No-Tiles Editor, and one for loading frm what I feel is the best tile based 2d map editor available: Ogmo.

I feel Ogmo is very intuitive to work with, and very extensible, for this reason I decided that If I wanted to do a tile based 2d game it would probably be the best editor I could choose, so I created a library for loading its files into any application, feel free to use this library as you wish, the included main.cpp has an example application that simply dumps all of the information in a map out to the console.

Feel free to use however you wish,

I hope you enjoy using it as much as I enjoyed making it.

Thanks -Anthony Littlewood


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